hipreme_engine ~master (2025-09-27T13:37:43Z)
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HipSpriteVertex
hip
api
renderer
shaders
spritebatch
This is what to expect in each vertex sent to the sprite batch
@
HipShaderInputLayout
struct
HipSpriteVertex {
Vector3
vPosition
;
HipColor
vColor
;
Vector2
vTexST
;
static if
(
!GLMaxOneBoundTexture
)
float
vTexID
;
static
enum
floatCount
;
static
enum
quadCount
;
}
Members
Static variables
floatCount
enum
floatCount
;
Undocumented in source.
quadCount
enum
quadCount
;
Undocumented in source.
Variables
vColor
HipColor
vColor
;
Undocumented in source.
vPosition
Vector3
vPosition
;
Undocumented in source.
vTexID
float
vTexID
;
Undocumented in source.
vTexST
Vector2
vTexST
;
Undocumented in source.
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hip
api
renderer
shaders
spritebatch
structs
HipSpriteFragmentUniform
HipSpriteVertex
HipSpriteVertexUniform
This is what to expect in each vertex sent to the sprite batch